things magazine / about / what's new? / archive / photos / projects / order / rss / search
photography from the pre-flickr era
projects, scans and collections
Where is things 19/20?
What is things magazine?
The Pelican Project
thingsmagazine.tumblr.com
external links
0lll
2 or 3 things I know
aalog
actar
adam curtis
agence eureka
aggregat 4/5/6
alice the architect
all about nothing (x)
all things considered (x)
alphaville
alttext
ambit magazine
anarchitecture
and another thing
anti-mega
apothecary's drawer
arcspace
arch daily
archinect
archidose
archiveteam
architects' journal
architect's newspaper blog
architectural review
architectural ruminations
architecture.mnp
archnewsnow
arkitektur
art fag city
art is everywhere
art newspaper
arts journal
artnotes
ashleyb
atelier a+d
ateliermob
atlas (t)
atlas obscura
badaude
bad british architecture
bifurcated rivets
the big picture
blanketfort
bldg blog
blissblog
b'blog of 'israeli
boing boing
b******* to architecture
books from finland
booooooom
bottom drawer (x)
bouphonia
bowblog
bradley's almanac
buchanansmith
butterpaper
cabinet magazine
cabinet of wonders
candyland (x)
cartoonist (the)
cartype
caterina
city of sound
city comforts
collision detection
conscientious
continuity in architecture
coromandal
core77
coroflot
cosmopolitan scum
coudal
creative review blog
curious expeditions
daily jive
dancing bears (x)
daniel eatock
dark roasted blend
david thompson
death by architecture
delicious
delicious ghost
deputy dog (x)
derelict london
designboom
design bivouac
design observer
dezain
dezeen
diamond geezer
digitally distributed environments
diskant
efimera
eliot shepard
ephemera
excitement machine
eye of the goof
fantastic journal
fed by birds
feuilleton
ftrain
fireland
first drafts
five foot way
Ffffound!
further
future feeder
gadgets.fosfor.se
gapers block
giornale nuovo
greg
grow-a-brain
haddock
halvorsen
hat projects
hchamp
hello beautiful!
hot wheels
htc experiments
hyperkit
hyperreal and supercool
i like
iconeye.com
incoming signals
infinite thought
inhabitat
the interior prospect
irregular orbit
iso50
jean snow
joe moran's blog
josh rubin
judit bellostes
kanye west
kazys
keep left london
kosmograd
kottke
landliving
languagehat
largehearted boy
last plane to jakarta
lewism
life without buildings
lightningfield (x)
limited language (x)
literary saloon
loca london
london architecture diary
london review of books
low tech magazine
made by machines for people
made in china '69
magCulture
making light
mananarama
map room
material world
mcsweeneys
men's vogue daily
metafilter
metafilter projects
microkhan
militant esthetix
millennium people
mimoa
miss representation
mocoloco
moosifer jones' grouch
monocle
monoscope
mountain 7
mrs deane
music thing (x)
myrtle street
netdiver
no, 2 self
nothing to see here
noisy decent graphics
noticias arquitectura
NTK
nyclondon
obscure store
obsessive consumption
one plus one equals three
oobject
open brackets (x)
ouno design
overmorgen (x)
panopticist
parenthetically's
partIV (x)
pcl linkdump
the peel tapes
perpenduum
personism
platforma arquitectura
plasticbag (x)
pointingit (x)
polar intertia
plep
print fetish
quiet feather (x)
raccoon
rashomon
re: design news
reference library
rock, paper, shotgun
rodcorp
rogue semiotics
rolu
rossignol
rotational
route 79
russell davies
sachs report
salon
samuel pepys' diary
school of life
scrubbles
segal books
sensing architecture
sensory impact
sesquipedalist
sevensevennine
shape and colour
sharpeworld
shift
shorpy
sit down man, you're...
slow web
snopes
space and culture
spambot_stopper
speak up
spillway
spitting image
strange attractor
strange harvest
strange maps
strawdogs
subterranea britannica
subtopia
sugar-n-spicy
supercolossal
superspatial
swapatorium
swiss miss
tecnologia obsoleta
tecznotes
telstar logistics
tesugen
textism
that's how it happened
the art of where
the deep north
the letter
the model city
the moment blog
the morning news
the nonist
the northern light
the one train
the serif
the silver lining
the white noise revisited
they rule
things to look at
this isn't London
tom phillips
tomorrow's thoughts today
transpontine
turquoise days (x)
typographica
urban cartography
urbantick
vitamin q
voyou desoeuvre
vwork
wallpaper
we make money not art
we will become
weblogs.com
weburbanist
where (x)
white noise of everyday life
wikipedia
wikio
witold riedel
whole lotta nothing
wood s lot
wrong distance
xblog


weblog archives
eXTReMe Tracker
Wednesday, July 30, 2003
Collision Detection contains interesting musings on the nature of video games in society, what we expect from them, what we don't expect, what non-gamers think, etc., etc. ('Indeed, this basic concept -- that games get better the more they resemble movies -- is the dominant way that mainstream cultural critics think about games.') For example, this post focused on in-game cinematics, concluding that attempts to imitate filmic conventions in cut-scenes were usually laughable. On the other hand, when gamers use the lack of real world constraints in their games, the results are often far more exciting - offering a visual spectacle impossible in cinema (although the CGI-heavy blockbusters are swiftly catching up, creating gravity and physics-defying action sequences. Indeed, Felix Salmon mentioned in his review of Charlie's Angels: Full Throttle, that the film's pre-credit sequence is of 'such physical impossibility that the eponymous girls are essentially treated as superheroes.' (Also by Felix Salmon, 'Girlie Mags and serious journalism,' which is interesting also for the information that there is someone called Seth Mnookin)

The Collision Detection piece links to this SSX Tricky movie, but there's also the celebrated Warthog Jump, subtitled 'a Halo physics experiment', which uses the X-Box game as a kind of playground for impossible events. Indeed, there's a whole genre of 'film-making' that uses 3D games engines as a kind of virtual studio: Machinima (more info at 3Dfilmmaker.com). A lot of these short movies resemble music videos (see the SSX Tricky one linked above), in their synchronisation of action and sound. But more ambitious projects are in the offing, for example, Anachronox, which weighs in at an impressive 1.1gb download. There was also a well-publicised attempt/project/performance of the sitcom Friends using the Quake engine: Quake/Friends. There's a video here.

Elsewhere. More on reality vs unreality/virtuality here in this musing on the physics of space games. We can well remember the Newtonian physics of the seminal Elite series, especially Frontier, whereby one would happily plough into large planets on a regular basis. (the Frontier: First Encounters manual online, in pdf).

Grant Scott's photo series 'Crash Happy: a night at the bangers' captures the oil, sweat, fear and exhileration of banger racing, that strange motoring sub-culture. 'Overalls, 100. Crash helmet, 300. Racing license, 60. Diesel for truck, 35. Petrol for race, 10. Car 20.' / it doesn't have the natty illustrations that accompanied the polar bears, but you still might want to read the seven myths about Swiss bank accounts / vast model Boeing 747.

Local opinion is, as one might expect, sharply divided over the merits of Frank Gehry's scheme for Hove Harbour. This is Gehry's first major UK project (his first building, the Maggie's Centre in Dundee, is far more restrained). Although the project will no doubt 'launch a 1000 metaphors'', we can't help but feel that this is statement architecture par excellence - buildings that will act as magnets, regardless of their ultimate usage (luxury flats) / Speaking of taste, we liked the me-fi thread on this audacious piece of urban kitsch: the Spirit of the Seas. Although more than a bit Franklin Mint in its artistic aspirations, what's most grotesque about this fishy wonder is its sheer scale: some 200 feet long.

Critical Mess, or if movie posters told the truth. Actually, movie reviews seem almost entirely irrelevant these days. No-one, in UK broad sheets at least, writes terribly convincingly about film at the moment. Criticism is reduced to a torrent of clever-clever comparisons, and the public just goes ahead and sees the film anyway (guilty as charged). Related: the myth of the big opening weekend, or how the more screens you open on, the better.

28mm is quite exceptional these days, as is 99000, with its photo-centric weblog (which gives us the digital photography FAQ, which we'd do well to read) / City of Tomorrow, via Sachs Report.

Finally. The site continues to behave in strange and mysterious ways. Advice (on css positioning especially, and the issues it might have outside of the safe, predictable world of IE/PC - i.e. Mac users) is always welcome.