The right to roam

The rise of the ‘walking simulator‘ suggests virtual tourism is a thing, albeit a thing in its infancy. The most intensive and sophisticated virtual worlds tend to be those created as the backdrops for big budget games, so the news that Assassin’s Creed has a ‘discovery tour’ mode points to a second life for all the long-forgotten and abandoned imaginary realms that have served their purpose for the gaming community. Virtual ruins, if you like. It also suggests a different approach to the blunt instrument of first person gaming – as someone points out in this MeFi post about the newly-released Far Cry 5, ‘… it’d be awesome if photographer or scientist or reporter were also available options, armed only with cameras or sensors or notebooks’. Anything to get away from the heavy weaponry.

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Other things. The Walworth Road, a photographic essay by Sylvie Goy / Love Hultén’s ‘bivalvia’ is a small toy synthesizer in a handmade wooden box / the worst things for sale / two forgotten classics: the Volvo 780 Coupe by Bertone; the Citroën SM Espace by Heuliez, and its variations / paintings by Brian Rego; Ralph Fleck

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