A passion for pixels

The aesthetic of games gone by is now thoroughly blended into the mainstream. Dan Gray recently linked to a proposed Kickstarter-funded history of Sensible Software 1986–1999 by Read-Only Memory. As the galleries in Pure Machine Code suggest, there’s a rich vein of imagery and art direction out there languishing in the archives, much of which was never physically seen outside the confines of the original machinery it ran on. See also Turning 8-Bit Sprites into Printable 3D Models at 0 FPS.

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