Distractions and diversions. theBot
is a flash application that runs around the web looking at your text scrap of choice, returning with extracts from matching sites which it then scrolls across the screen. We'll have to investigate this further, because our soundless work environment obviously doesn't do it justice.
Doesn’t it annoy you when websites make their links available to subscribers only
? In a similar vein, companies sometimes ring up our place of work, offering a link from their website. Which they'll then charge for. Daft. Speaking of daft, it's sad that the Monowheel
never made it to the mass market (via Muxway
). If San Francisco can't cope with the Segway
(which we tried out last year, and thought was a blast), single-wheeled vehicles have little hope.
The computer demo scene can be revisited at Ojuice
, a throwback to the days when floppy disks were packed full of Finnish techno and extraordinary computer graphics. Some of the most talented demo coders were poached by the big software houses to write games - sometimes they started their own games companies. Occasionally, something fascinating springs from this sub-culture. Eve
sounds particularly promising, a 'massively multiplayer, online, persistent world game,' a space simulator that promises to deliver our fantasy version of Elite (java version of the orginal Elite here
, shareware version here
Having been exposed to the original Elite at an early age, we spent a lot of time at the back of the maths class imagining exactly how such games would improve in the future, and all the various graphical and gameplay improvements we'd introduce. This was still the 8-bit era, remember, and the notion of an interlinked, global 'persistent world game' was unimaginable. Big space games seem to be making a comeback. Variously, we have the almost mythical Elite 4
), Microsoft's endlessly delayed Freelancer
, the Celestia
-based Mostly Harmless
, Egosoft's X
series and more. All these games promise to use the web to create a virtual universe (sort of Everquest
in Space), populated by gamers who will probably never leave their houses.
Finally, 'none more black'
has finally been perfected